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An
Imaginary Landscape makes reference to the title of a series of
musical compositions by John Cage. Cage's influence through Nam
June Paik on early video art is significant. Imaginary Landscape
No. 4 (1951) is a piece which incorporates live radios tuned and
adjusted by players according to a score developed using aleatory
compositional techniques.
The
connections to John Cage in my video piece are less direct. I wanted
to make reference to an imaginary electronic space- a 'landscape'
which is inhabited purely by reference to the image. The image sequence
in An Imaginary Landscape is in no sense narrative, and neither
is the 'place' of the landscape depicted. I wanted to make a tape
which described a space which was completely electronic; existing
exclusively within the space of the screen. The landscape is imaginary
in the sense that the mind is taken there through the unfolding
of the (tele)visual experience. The progression on the screen from
'real' perspectival/architectural space is presented as a way of
arriving there through perceptual means. (i.e. by watching the tape
unfold as it progresses from a recognisable visual space to one
which is purely electronic.)
The
tape is composed of a series of 5 repeated loops of a single sequence,
each progressively less digitally processed than the last, edited
together in a series of discrete steps. The sequences were processed
using an early digital time-base corrector, the Gemini II, which
was basically a twin-channel frame-store with a limited range of
digital effects. Using the Gemini, it was possible to digitally
replicate a sequence from a single video source and process the
resultant two channels independently. Using analogue technology,
it had previously been possible to duplicate a video sequence electronically,
but the digital process allowed a 'live' real-time replication of
the image-sequence which pointed forward to a potential non-linear
conception of the sequence as 'frame'. Working with a digital system,
an original video image-sequence could be 'held'; stored as an image-object
and re-deployed instantly. The digital storage and retreval of image-sequences
suggested an entirely new approach to the presentation of moving
images which problematised durational video work. The issues that
arose from this new possibility were not simply in relation to the
relationship between the viewer and the artwork, for example in
terms of how the work was presented and how meaning was expressed
and perceived, but had profound implications on the conception of
the work itself. David Dunn and Woody Vasulka have written about
this in their recent article "Digital Space: A Summary":
Our
interest and insight into this new perceptual environment results
from our many years of creative use of digital technology as an
aesthetic tool that has often brought us to a direct confrontation
with traditional ways of composing images and sounds. this conflict
has not only been initiated by our interest in new forms in general,
but specifically by the profound implications of organising our
materials through a numerical code. What becomes apparent from the
structural demands of this technology is that there is an ability
and even an affinity for discrete genre to interact through the
binary code in ways which transcend linear cause and effect relationships,
revealing new compositional concepts with regard to space, perspective
and morphology.
In
An Imaginary Landscape the second video image has been laterally
'flipped' and overlaid onto the first, and then the pixels have
been enlarged to provide a simpler, less detailed video image. (This
effect is called 'mosaic' for obvious reasons.) The original sequence
has also been 'frame-grabbed', which means that a single field of
video has been held for longer than the usual 1/50th of a second,
and then released, which results in a jump in the image of a few
seconds, skipping the intermediate frames. This produces a similar
feel to slow motion, but is not the same, as picture information
is jettisoned between frame grabs, which produces a perceivable
jump in the continuous flow of the sequence. This breaking of the
flow sheds the point-to-point relationship of the image sequence
with the "visible reality" of the image source, creating
a new and specifically digital flow.
The
introduction of digital image-processing to my repertoire at this
time heralded a shift in my work in that it highlighted a creative
problem leading to a growing dissatisfaction with pure durational
work. In my video tapes of this period I had began to explore ideas
about a potential parallel perceptual space created by a relationship
between the tape and the viewer. An Imaginary Landscape was my most
explicit attempt to do this to date. In my subsequent video tape,
The Stream, (see below) I attempted to make this notion even more
explicit. I believe that the implicit non-linearity of my tape work
at this point lead directly into the sculptural video installation
work of the next period.
An
Imaginary Landscape was most often shown in its single-screen configuration,
but was intended to be presented as a two screen piece. In the twin
screen version of the work, two identical processed and edited single-screen
video tapes are presented side-by-side, running in opposite directions-
one 'forward' and one 'reverse', so that one image-sequence begins
as a representation of the space it is recorded in, and the other
begins as a digital abstraction. As the sequences unfold, the positions
reverse, so that they end in opposite positions within the screen.
My intention was that there would be no 'real' forward or reverse
in the piece. In a sense, this also implies that there is no end
to the work either, simply a set of cycling relationships, a sort
of mobius strip of fluid images. This approach to linear presentation
would later lead me to abandon durational tape-making and begin
to concentrate on installations in which the image sequences would
be made from repeating loop structures.
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